"use strict";
cc._RF.push(module, '82ceerI2dBNSLwXJ66yZ8zQ', 'RoleSoldierInfo');
// scripts/RoleSoldierInfo.js

"use strict";

var e = require;
var t = module;
var o = exports;

var _ii,
    nn = void 0 && (void 0).__extends || (_ii = function ii(t, e) {
  return (_ii = Object.setPrototypeOf || {
    __proto__: []
  } instanceof Array && function (t, e) {
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      Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
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  })(t, e);
}, function (t, e) {
  function o() {
    this.constructor = t;
  }

  _ii(t, e), t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o());
}),
    rr = void 0 && (void 0).__awaiter || function (t, e, o, i) {
  return new (o || (o = Promise))(function (n, a) {
    function r(t) {
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        a(e);
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      t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
        t(e);
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    l((i = i.apply(t, e || [])).next());
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};

var oo = void 0 && (void 0).__decorate || function (e, t, a, n) {
  var i,
      o = arguments.length,
      s = o < 3 ? t : null === n ? n = Object.getOwnPropertyDescriptor(t, a) : n;
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);else for (var r = e.length - 1; r >= 0; r--) {
    (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
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  return o > 3 && s && Object.defineProperty(t, a, s), s;
};

Object.defineProperty(o, "__esModule", {
  value: !0
});
var a = cc._decorator,
    n = a.ccclass,
    i = (a.property, function () {
  function e() {}

  return e.soldier_info = [{
    ma_ID: "C25",
    ma_Name: "近战兵",
    ma_hp: 460,
    ma_attack: 20,
    ma_frequency: 0.65,
    ma_speed: 30,
    ma_range: 100
  }, {
    ma_ID: "C49",
    ma_Name: "远程兵",
    ma_hp: 340,
    ma_attack: 25,
    ma_frequency: 0.85,
    ma_speed: 30,
    ma_range: 250
  }, {
    ma_ID: "C3",
    ma_Name: "超级兵",
    ma_hp: 2600,
    ma_attack: 45,
    ma_frequency: 0.85,
    ma_speed: 30,
    ma_range: 400
  }], e.moster_info = [{
    field_ID: "C39",
    name: "烈焰犬",
    hp: [1100, 1540, 2156, 2803, 3363, 4036, 4843, 5812],
    attack: [88, 123, 172, 224, 269, 323, 387, 465],
    revive_time: 600,
    s1_time: 0,
    s2_time: 0
  }, {
    field_ID: "C93",
    name: "雷电龙狐",
    hp: [1010, 1414, 1980, 2573, 3088, 3706, 4447, 5336],
    attack: [81, 113, 158, 206, 247, 296, 356, 427],
    revive_time: 600,
    s1_time: 0,
    s2_time: 0
  }, {
    field_ID: "C104",
    name: "毒液蜘蛛",
    hp: [1620, 2268, 3175, 4128, 4541],
    attack: [162, 227, 318, 413, 454],
    revive_time: 600,
    s1_time: 0,
    s2_time: 0
  }, {
    field_ID: "C74",
    name: "机械邪瑞",
    hp: [2e3, 3e3, 4500, 5400, 5940, 6604, 7265, 8718],
    attack: [200, 300, 315, 324, 550, 660, 726, 872],
    revive_time: 900,
    s1_time: 3,
    s2_time: 5
  }, {
    field_ID: "C55",
    name: "冰山巨兽",
    hp: [4e3, 6e3, 9e3, 10800, 11880, 14256, 17107, 17107],
    attack: [400, 600, 630, 648, 713, 855, 1026, 1026],
    revive_time: 900,
    s1_time: 3,
    s2_time: 7
  }], e.D_Moster_info = [{
    field_ID: "C39",
    ma_ID: "11",
    name: "烈焰犬",
    hp: 1500,
    attack: [10, 15],
    revive_time: 600,
    s1_time: 0,
    s2_time: 0
  }, {
    field_ID: "C74",
    ma_ID: "14",
    name: "机械邪瑞",
    hp: 5812,
    attack: [70, 120],
    revive_time: 600,
    s1_time: 0,
    s2_time: 0
  }, {
    field_ID: "C55",
    ma_ID: "15",
    name: "冰山巨兽",
    hp: 18e3,
    attack: [50, 100],
    revive_time: 600,
    s1_time: 0,
    s2_time: 0
  }], e.Role_info = [{
    id: 0
  }, {
    id: 1,
    C_Name: "冰霜公主",
    C_type: 1,
    C_hp: 886,
    C_hp_up: 89,
    C_attack: 51,
    C_attack_up: 10,
    S1_attack: 38,
    S1_attack_up: 20,
    S1_attack_add: 0.08,
    S2_attack: 10,
    S2_attack_up: 5,
    S2_attack_add: 0.05,
    S3_attack: 68,
    S3_attack_up: 17,
    S3_attack_add: 0.2,
    S1_des: "伤害",
    S2_des: "远程",
    S3_des: "伤害"
  }, {
    id: 2,
    C_Name: "雷霆女皇",
    C_type: 1,
    C_hp: 887,
    C_hp_up: 89,
    C_attack: 52,
    C_attack_up: 10,
    S1_attack: 45,
    S1_attack_up: 13,
    S1_attack_add: 0.2,
    S2_attack: 35,
    S2_attack_up: 20,
    S2_attack_add: 0.2,
    S3_attack: 8,
    S3_attack_up: 6,
    S3_attack_add: 0.25,
    S1_des: "伤害",
    S2_des: "伤害",
    S3_des: "范围"
  }, {
    id: 3,
    C_Name: "新城刀姬",
    C_type: 0,
    C_hp: 998,
    C_hp_up: 100,
    C_attack: 64,
    C_attack_up: 13,
    S1_attack: 135,
    S1_attack_up: 75,
    S1_attack_add: 0.35,
    S2_attack: 35,
    S2_attack_up: 15,
    S2_attack_add: 0.1,
    S3_attack: 8,
    S3_attack_up: 3,
    S3_attack_add: 0.08,
    S1_des: "伤害",
    S2_des: "范围",
    S3_des: "范围"
  }, {
    id: 4,
    C_Name: "暗夜刺客",
    C_type: 0,
    C_hp: 830,
    C_hp_up: 83,
    C_attack: 76,
    C_attack_up: 15,
    S1_attack: 180,
    S1_attack_up: 80,
    S1_attack_add: 0.7,
    S2_attack: 30,
    S2_attack_up: 10,
    S2_attack_add: 0.1,
    S3_attack: 75,
    S3_attack_up: 40,
    S3_attack_add: 0.4,
    S1_des: "伤害",
    S2_des: "伤害",
    S3_des: "位移"
  }, {
    id: 5,
    C_Name: "暗黑大圣",
    C_type: 0,
    C_hp: 1200,
    C_hp_up: 120,
    C_attack: 68,
    C_attack_up: 14,
    S1_attack: 37,
    S1_attack_up: 10,
    S1_attack_add: 0.1,
    S2_attack: 0,
    S2_attack_up: 0,
    S2_attack_add: 0,
    S3_attack: 99,
    S3_attack_up: 49,
    S3_attack_add: 0.68,
    S1_des: "伤害",
    S2_des: "位移",
    S3_des: "位移"
  }, {
    id: 6,
    C_Name: "机械领主",
    C_type: 0,
    C_hp: 850,
    C_hp_up: 85,
    C_attack: 62,
    C_attack_up: 12,
    S1_attack: 119,
    S1_attack_up: 38,
    S1_attack_add: 0.1,
    S2_attack: 43,
    S2_attack_up: 17,
    S2_attack_add: 0.2,
    S3_attack: 13,
    S3_attack_up: 10,
    S3_attack_add: 0.1,
    S1_des: "伤害",
    S2_des: "范围",
    S3_des: "范围"
  }, {
    id: 7,
    C_Name: "激战狂犬",
    C_type: 1,
    C_hp: 980,
    C_hp_up: 98,
    C_attack: 68,
    C_attack_up: 14,
    S1_attack: 98,
    S1_attack_up: 75,
    S1_attack_add: 0.3,
    S2_attack: 85,
    S2_attack_up: 45,
    S2_attack_add: 0.2,
    S3_attack: 122,
    S3_attack_up: 45,
    S3_attack_add: 0.5,
    S1_des: "位移",
    S2_des: "伤害",
    S3_des: "伤害"
  }, {
    id: 8,
    C_Name: "火神童子",
    C_type: 1,
    C_hp: 1200,
    C_hp_up: 120,
    C_attack: 63,
    C_attack_up: 13,
    S1_attack: 35,
    S1_attack_up: 8,
    S1_attack_add: 0.15,
    S2_attack: 5,
    S2_attack_up: 6,
    S2_attack_add: 0.05,
    S3_attack: 28,
    S3_attack_up: 30,
    S3_attack_add: 0.1,
    S1_des: "位移",
    S2_des: "范围",
    S3_des: "伤害"
  }, {
    id: 9,
    C_Name: "玉面镜魔",
    C_type: 1,
    C_hp: 800,
    C_hp_up: 80,
    C_attack: 75,
    C_attack_up: 15,
    S1_attack: 99,
    S1_attack_up: 81,
    S1_attack_add: 0.25,
    S2_attack: 200,
    S2_attack_up: 100,
    S2_attack_add: 0.5,
    S3_attack: 30,
    S3_attack_up: 15,
    S3_attack_add: 0.1,
    S1_des: "位移",
    S2_des: "伤害",
    S3_des: "范围"
  }, {
    id: 10,
    C_Name: "疾风剑圣",
    C_type: 1,
    C_hp: 895,
    C_hp_up: 90,
    C_attack: 65,
    C_attack_up: 13,
    S1_attack: 250,
    S1_attack_up: 50,
    S1_attack_add: 0.3,
    S2_attack: 20,
    S2_attack_up: 15,
    S2_attack_add: 0.1,
    S3_attack: 15,
    S3_attack_up: 5,
    S3_attack_add: 0.2,
    S1_des: "伤害",
    S2_des: "远程",
    S3_des: "范围"
  }, {
    id: 11,
    C_Name: "街头霸王",
    C_type: 0,
    C_hp: 980,
    C_hp_up: 98,
    C_attack: 61,
    C_attack_up: 12,
    S1_attack: 92,
    S1_attack_up: 20,
    S1_attack_add: 0.2,
    S2_attack: 98,
    S2_attack_up: 15,
    S2_attack_add: 0.1,
    S3_attack: 30,
    S3_attack_up: 15,
    S3_attack_add: 0.1,
    S1_des: "伤害",
    S2_des: "远程",
    S3_des: "远程"
  }, {
    id: 12,
    C_Name: "霸天拳皇",
    C_type: 1,
    C_hp: 1200,
    C_hp_up: 120,
    C_attack: 48,
    C_attack_up: 10,
    S1_attack: 140,
    S1_attack_up: 75,
    S1_attack_add: 0.2,
    S2_attack: 43,
    S2_attack_up: 8,
    S2_attack_add: 0.1,
    S3_attack: 62,
    S3_attack_up: 10,
    S3_attack_add: 0.1,
    S1_des: "伤害",
    S2_des: "伤害",
    S3_des: "位移"
  }, {
    id: 13,
    C_Name: "霸道总裁",
    C_type: 1,
    C_hp: 750,
    C_hp_up: 75,
    C_attack: 75,
    C_attack_up: 15,
    S1_attack: 150,
    S1_attack_up: 63,
    S1_attack_add: 0.5,
    S2_attack: 50,
    S2_attack_up: 13,
    S2_attack_add: 0.1,
    S3_attack: 50,
    S3_attack_up: 25,
    S3_attack_add: 0.1,
    S1_des: "伤害",
    S2_des: "位移",
    S3_des: "范围"
  }, {
    id: 14,
    C_Name: "风之圣子",
    C_type: 1,
    C_hp: 1e3,
    C_hp_up: 100,
    C_attack: 55,
    C_attack_up: 11,
    S1_attack: 60,
    S1_attack_up: 10,
    S1_attack_add: 0.3,
    S2_attack: 10,
    S2_attack_up: 10,
    S2_attack_add: 0.1,
    S3_attack: 9,
    S3_attack_up: 8,
    S3_attack_add: 0.1,
    S1_des: "伤害",
    S2_des: "范围",
    S3_des: "远程"
  }, {
    id: 15,
    C_Name: "鬼面剑姬",
    C_type: 1,
    C_hp: 900,
    C_hp_up: 90,
    C_attack: 65,
    C_attack_up: 13,
    S1_attack: 80,
    S1_attack_up: 100,
    S1_attack_add: 0.55,
    S2_attack: 15,
    S2_attack_up: 18,
    S2_attack_add: 0.1,
    S3_attack: 7,
    S3_attack_up: 3,
    S3_attack_add: 0.05,
    S1_des: "位移",
    S2_des: "伤害",
    S3_des: "范围"
  }], e.Dower_info = [{
    spirit_name: "雄狮",
    spirit_des: "攻击力增加",
    spirit_int: [0, 10, 15, 20, 25, 30]
  }, {
    spirit_name: "飞鹰",
    spirit_des: "移速增加",
    spirit_int: [0, 2, 4, 6, 8, 10]
  }, {
    spirit_name: "巨熊",
    spirit_des: "血量增加",
    spirit_int: [0, 50, 70, 90, 110, 130]
  }, {
    spirit_name: "宝剑",
    spirit_des: "攻速增加",
    spirit_int: [0, 0.05, 0.07, 0.09, 0.11, 0.13]
  }, {
    spirit_name: "巫师",
    spirit_des: "技能冷却减少",
    spirit_int: [0, 0.5, 1, 1.25, 1.5, 1.75]
  }], e.Player_Skill_Info = [{
    name: "健步",
    skill_info: "5秒内提升玩家移动速度",
    cooling: 16
  }, {
    name: "治疗",
    skill_info: "恢复英雄最大血量的20%",
    cooling: 30
  }, {
    name: "点火",
    skill_info: "每秒扣除目标最大血量的10%，持续2秒",
    cooling: 20
  }, {
    name: "诅咒",
    skill_info: "被击玩家5秒内受到的伤害增加50%",
    cooling: 24
  }, {
    name: "斩杀",
    skill_info: "距离最近的敌人受到玩家的基础攻击",
    cooling: 20
  }, {
    name: "突进",
    skill_info: "玩家瞬间向正前方移动200px",
    cooling: 30
  }], e.Hore_Skill_Info = [{}, {
    one_name: "冰石陨落",
    one_info: "召唤出极寒之地的冰山砸向敌人",
    one_time: 7,
    two_name: "寒冰突刺",
    two_info: "凝聚出法阵，释放自身的冰霜之力凝结成的寒冰石刺快速发射向敌人",
    two_time: 11,
    three_name: "凛冬之息",
    three_info: "吟唱古老的法咒，激活传承的冰霜血脉，汹涌的血脉之力呼啸而出，形成凛冽的冰息之风，冻结一切敌人的生命",
    three_time: 14
  }, {
    one_name: "千钧涌动",
    one_info: "驱动法轮上的雷珠齐射向敌人",
    one_time: 6,
    two_name: "爆裂雷霆",
    two_info: "法轮上所有的雷珠融合成雷龙珠，聚集巨大的雷霆之力，雷龙珠猛撞向敌人后释放出爆炸的雷霆之力",
    two_time: 10,
    three_name: "雷霆万钧",
    three_info: "所有的龙珠充能，组合成灭世雷霆法阵，强大的电能将会击穿在法阵中的所有敌人",
    three_time: 14
  }, {
    one_name: "刀光剑影",
    one_info: "双手挥刀猛然地向前刺向敌人，锋利的刀刃袭向敌人",
    one_time: 5,
    two_name: "幻影天刀",
    two_info: "人刀合一的意念，将刀意凝聚成强大的武魂招式，冲击敌人的灵魂与肉体",
    two_time: 11,
    three_name: "刀光如梦",
    three_info: "人刀合一，以自身的刀意化作刀域雷霆，在刀域内，敌人会受到不间断的刀意雷电的斩击",
    three_time: 17
  }, {
    one_name: "旋刃风暴",
    one_info: "袖中的螺旋飞镖呈风暴形状甩出，锋利的切割着敌人的身体",
    one_time: 7,
    two_name: "轰天手雷",
    two_info: "将袖中奋力丢出，在空中通过意念力瞬间引爆手雷",
    two_time: 13,
    three_name: "电光闪击",
    three_info: "使用灵巧的舞步，在敌阵中来回的漫步穿梭鬼影无踪，并且挥动手中的匕首利用速度切割敌人",
    three_time: 18
  }, {
    one_name: "天崩地裂",
    one_info: "手持金箍棒，轻甩棍花后向敌人飞跃，猛力砸打下",
    one_time: 5,
    two_name: "分身术",
    two_info: "大圣用能量幻化出一个虚假的分身留在原地迷惑敌人，真身隐身移动到其他地方",
    two_time: 11,
    three_name: "大闹天宫",
    three_info: "大圣一个翻筋斗，再将金箍棒砸向敌人，金箍棒挟持这巨力冲击下来",
    three_time: 14
  }, {
    one_name: "冲击波",
    one_info: "机械领主瞬间将仿生肢体机械化，朝敌人发射空气冲击波",
    one_time: 6,
    two_name: "撼地冲击",
    two_info: "机械领主使用机械手牌拍打地面，高度震荡地面，利用地面将暗藏的能量冲击向敌人",
    two_time: 10,
    three_name: "超载激光",
    three_info: "机械领主激活双臂，集中能量放出高射等离子炮，持续轰击敌人",
    three_time: 11
  }, {
    one_name: "凌空飞踢",
    one_info: "狂犬高速移动，翻身跃起，从高空急速飞踢冲击敌人",
    one_time: 5,
    two_name: "高速撕裂",
    two_info: "狂犬高速移动，翻身跃起，从高空急速飞踢冲击敌人",
    two_time: 11,
    three_name: "聚能光剑",
    three_info: "狂犬高举双手，将锋利的铁爪集合成能量光剑，以无可睥睨的姿态朝敌人砍下",
    three_time: 14
  }, {
    one_name: "火牛冲撞",
    one_info: "火神童子将能量集中到犄角上，向敌人发动突进冲击敌人",
    one_time: 5,
    two_name: "炙焰吐息",
    two_info: "火神童子吐出体内炙热的源力化作烈焰灼烧眼前的敌人",
    two_time: 13,
    three_name: "火神践踏",
    three_info: "火神童子召唤出远古火神的躯体，巨大的神教不停的践踏所有的敌人",
    three_time: 15
  }, {
    one_name: "挥镜",
    one_info: "镜魔挥动手中的魔镜，狠狠的朝敌人拍下",
    one_time: 5,
    two_name: "阳光烈焰",
    two_info: "镜魔将魔镜收集到的太阳能集中聚能瞬间迸发出高能伤害，受到光线灼伤的敌人均被伤害",
    two_time: 10,
    three_name: "镜轮幻阵",
    three_info: "镜魔将5个镜子组成镜阵，从异世界中召唤出异种鬼灵对镜阵内",
    three_time: 18
  }, {
    one_name: "劈砍",
    one_info: "跳跃向前奋力劈砍",
    one_time: 6,
    two_name: "万剑归宗",
    two_info: "剑圣凭借强大的念力，以气幻化成飞剑，召唤出数把飞剑",
    two_time: 8,
    three_name: "太极剑阵",
    three_info: "剑圣撕裂虚空，刻画出强大的剑阵，在剑阵中的敌人会被万剑穿心",
    three_time: 18
  }, {
    one_name: "地裂波",
    one_info: "霸王用气功发出地裂波，高速震荡敌人",
    one_time: 8,
    two_name: "飞沙走石",
    two_info: "霸王向上挥手，激发气功震荡出连续的能量波",
    two_time: 11,
    three_name: "铠龙护体",
    three_info: "街头霸王凝聚自身的霸气化作真龙的形态",
    three_time: 16
  }, {
    one_name: "下勾拳",
    one_info: "拳皇运用他熟练的格斗技巧，快速上步打出下勾拳",
    one_time: 6,
    two_name: "无敌风火轮",
    two_info: "拳皇利用旋转的方式加速挥动的手臂，将速度提升到极致后向前挥出",
    two_time: 9,
    three_name: "百万冲击拳",
    three_info: "拳皇蓄力后向敌人疯狂的释放攻击，连续击打出数百拳",
    three_time: 16
  }, {
    one_name: "激光炮",
    one_info: "总裁激活装载在左手上的超级义肢，向前发射出能量激光炮",
    one_time: 7,
    two_name: "横空落日",
    two_info: "有一招从天而降的掌法，利用重力增强自身的力量",
    two_time: 9,
    three_name: "流星圣拳",
    three_info: "总裁激发超级义肢进入超载状态，一次性将所有能量倾泻出来，造成巨大的电流爆炸",
    three_time: 17
  }, {
    one_name: "横扫千军",
    one_info: "风圣将源力集中到扇子上，向前连续快速舞动扇子",
    one_time: 8,
    two_name: "月卷劈风",
    two_info: "风圣快速舞动羽扇，挥动出龙卷风，将龙卷风压缩投掷向敌人",
    two_time: 8,
    three_name: "冰封龙卷",
    three_info: "风圣释放出最终幻想之力，凝聚成巨大的龙卷飓风，将行径路上的一切障碍都吹飞",
    three_time: 15
  }, {
    one_name: "拔刀斩",
    one_info: "剑姬瞬间冲刺向前方快速拔刀斩击，挥发出的刀气会对行径上的全部敌人",
    one_time: 8,
    two_name: "流萤鬼斩",
    two_info: "剑姬将全身的力量集中到腹部，再快速挥刀斩出圆月斩击对敌人",
    two_time: 12,
    three_name: "天问极刀",
    three_info: "剑姬带上弑神面具获得强大的能量，做出极限的拔刀连斩，那是连虚空都能砍碎的速度",
    three_time: 17
  }], oo([n], e);
}());
o["default"] = i;

cc._RF.pop();